VALORANT to CS2sensitivity.
To convert VALORANT sensitivity to CS2, multiply it by 3.1818. For example, 0.4 in VALORANT is 1.273 in CS2. This keeps the same mouse distance for a full 360° turn.
- cm / 360°
- —
- eDPI (VALORANT)
- —
- Multiplier
- 3.1818
| VALORANT | CS2 | cm/360 · 800 DPI | cm/360 · 1600 DPI |
|---|---|---|---|
| 0.2 | 0.636 | 81.6 | 40.8 |
| 0.25 | 0.795 | 65.3 | 32.7 |
| 0.3 | 0.955 | 54.4 | 27.2 |
| 0.35 | 1.114 | 46.7 | 23.3 |
| 0.4 | 1.273 | 40.8 | 20.4 |
| 0.45 | 1.432 | 36.3 | 18.1 |
| 0.5 | 1.591 | 32.7 | 16.3 |
| 0.6 | 1.909 | 27.2 | 13.6 |
| 0.7 | 2.227 | 23.3 | 11.7 |
| 0.8 | 2.545 | 20.4 | 10.2 |
| 1 | 3.182 | 16.3 | 8.2 |
cm/360 is the mouse travel for one full turn at that DPI.
Matching cm/360 keeps big turns and flicks identical. VALORANT’s default horizontal FOV is 103° and CS2’s is 106.26° (16:9), so small adjustments near the crosshair can feel slightly different.
What is the VALORANT to CS2 sensitivity multiplier?
Multiply your VALORANT sensitivity by 3.1818. To go back, multiply your CS2 sensitivity by 0.3143.
Does my mouse DPI change the conversion?
No. Use the same DPI in both games and the multiplier stays 3.1818. DPI only changes your cm/360, which this page shows for 800 and 1600 DPI.
Is this a 360° distance match?
Yes. Both values turn your view the same amount per centimetre of mouse movement, which is what muscle memory relies on.
How do I practise my new sensitivity?
Open the trainer with the button above — it loads your converted sensitivity — and play a few runs of Gridshot and Strafetrack to settle in.
- VALORANT → Apex Legends
- VALORANT → Overwatch 2
- CS2 → VALORANT
- CS2 → Apex Legends
- CS2 → Overwatch 2
- Apex Legends → VALORANT
- Apex Legends → CS2
- Apex Legends → Overwatch 2
- Overwatch 2 → VALORANT
- Overwatch 2 → CS2
- Overwatch 2 → Apex Legends
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